⏱️ Toggl Track Connect – Documentation (UE5)
Unreal Engine plugin to track your working time directly in the editor using Toggl Track. Compatible with UE5.4, 5.5, and 5.6. Download it on Fab.
📘 Introduction
Toggl Track Connect integrates Toggl Track into Unreal Engine 5 to start/stop timers and sync your working time without leaving the editor.
UE 5.4–5.6 Toggl API Auto-start
🧰 Prerequisites
- A Toggl Track account (free or paid).
- Unreal Engine 5.4, 5.5 or 5.6 installed.
- The Toggl Track Connect plugin from the Fab marketplace.
⚙️ Installation & Setup
1) Install the plugin
- Go to the Fab marketplace and search for Toggl Track Connect.
- Download and install it in your Unreal Engine project.
2) Create a project in Toggl Track
- Log into your Toggl Track account.
- Create a project (no need to open it yet).
3) Enable the plugin in UE5
- Open your UE project →
Edit → Plugins
. - Search for Toggl Track Connect, enable it, and restart the editor.
4) Configure plugin settings
- Go to Project Settings → search for “Toggl”.
- Fill in the following fields:
- API Key → in Toggl Track: Profile Settings (bottom of the page).
- Workspace Key → from the Reports page, the URL looks like:
https://track.toggl.com/reports/0000000/summary?h=niutp&wid=00000000
The value after
wid=
is your workspace key. - Project Name → exact name of the Toggl project you created.
- Description → description that appears in Toggl Track.
5) Auto-launch timer
Enable Auto-Launch Timer to automatically start tracking on specific triggers (e.g., mission completion, level change). You can disable it at any time depending on your workflow.
🛠️ Features
- Start & track time directly in UE (project/mission/scene triggers).
- Sync automatically with Toggl Track (projects, tasks, missions).
- Disable auto-launch without changing your other plugin settings.
🧯 Troubleshooting
Unable to connect to Toggl Track
- Check your API Key and Workspace Key in plugin settings.
- Make sure you saved and restarted UE after enabling the plugin.
Timer does not start automatically
- Verify that Auto-Launch is enabled.
- Check that the right events are set to trigger the timer (e.g., mission completion).
📝 Notes & Tips
- Make sure the project name in UE matches exactly the one in Toggl.
- The
wid
parameter in the reports URL is your workspace key. - Disable auto-launch during debugging to avoid unwanted triggers.
✅ Conclusion
Toggl Track Connect provides seamless time tracking directly in UE5. Configure it once, trigger automatically, and analyze your work in Toggl Track.